PRATEEK L N.

Game Development  ·  Bangalore, India

Prateek L N

I build and ship Unity games — gameplay systems, editor tooling and release pipelines across Android, iOS and WebGL. I came into this as a 3D animator, so I read a scene the way an artist does and build it the way an engineer has to.

Role
Game Development
Engines
Unity 6  ·  Unreal 5
Ships on
Android  ·  iOS  ·  WebGL
Based in
Bangalore, India

Selected work

Games and systems I’ve built

Four projects, from a live browser build you can play right now to the 120-title program I lead at work.

Live WebGL build  ·  desktop and mobile

Live WebGL build  ·  desktop

120-game learning programGameplay capture

Room ToneGameplay capture

Animation & rendering

Where I started — and still deliver

Production animation and rendering work, the background that makes me quicker at the art side of a game team.

MAYA  ·  V-RAY

Titan safety briefing film

A 3D safety briefing film produced for Titan and used industrially. Non-organic rigging, keyframe animation and lighting, built to land in a single viewing.

15–20 FILMS  ·  AGES 1–5

Children’s story & poem films

Animated story and poem films for children aged one to five — character animation, lighting and look dev tuned for very young viewers.

40–45 VIDEOS  ·  UNREAL

Unreal render pipeline

Set up and ran the Unreal Engine render pipeline behind 40 to 45 finished videos, including lighting, shading and look dev passes.

CREATURE TEST  ·  60 FPS

Studio animation test

A creature death test on a studio rig: hit from the front, a 75 cm stagger, a fall to the left and the death beat — all inside five to eight seconds.

Toolkit

What I work with

Game development

  • Unity 6
  • C#
  • URP
  • Gameplay programming
  • Editor tooling
  • Mobile & WebGL builds
  • Performance optimisation
  • Save & progression systems

Engine & pipeline

  • Unreal Engine
  • Blueprints
  • Git
  • WebGL deployment
  • Android & iOS release
  • AI-assisted development

3D & rendering

  • Maya
  • V-Ray
  • Keyframe animation
  • Non-organic rigging
  • Mocap cleanup
  • Lighting
  • Shading & look dev

Leading

  • Team leadership
  • Mentoring
  • Sprint & set planning
  • Client delivery

Experience

Animator to team lead, in two years

  1. Game Development Team Lead — Jnyanam Innovative Learning

    Leading a team of 9–10 on the 120-game learning program, across architecture, delivery and review.

  2. Game Developer — Jnyanam Innovative Learning

    Moved from animation into development and built the game development team from scratch.

  3. 3D Animator — Jnyanam Innovative Learning

    Character animation, lighting and rendering for children’s educational films.

  4. Arena Animation International Program (Trinity), Bangalore

    Jayanagar centre — grade: Credit.

Certifications

Recent training

  1. Complete C# Unity 3D Game Development in Unity 6 — Udemy

    27 hours, GameDev.tv (Rick Davidson, Stephen Hubbard). Certificate UC-6e02b9da-0f3f-40ef-82c1-8c65738cf2ef.

  2. Building with the Claude API — Anthropic

    Certificate of completion — building applications on the Anthropic API.

Get in touch

Email is the fastest way to reach me. Happy to walk through any of these projects, send builds, or talk through how a particular system was put together.