Live WebGL build · desktop and mobile
Run For The Time
LiveUnity 6URPWebGL
A 3D endless runner built to be finished and put in front of players, not left in a folder. Procedurally chunked track, run timer, pickups and a chase camera — and on top of that, the entire front end, the mobile touch controls and the WebGL release pipeline that puts it online.
The core loop came out of the GameDev.tv course project. Everything around it — the front end, mobile input and the build-and-release pipeline — is mine.
- Engine
- Unity 6 (URP)
- Platform
- WebGL — desktop + mobile
- Role
- Solo developer
- Status
- Live, playable